From The Matrix to Akira, I spent hours trying to understand the grammar of Cinema.
I watched more than a thousand films, check out my list:
Each piece of art is not just about storytelling, it's sharing a vision of the world.
In 2014, I was on the forefront of the VR rebirth, I had an epiphany when I first experienced the Development Kit of the Oculus Rift : the gaming and entertainment industry had changed forever.
VR became my field of research. I read everything I could get my hands on. I particularly focused my attention on the new-born 360 grammar and immersion best practices.
Check out my Twitter account and stay tuned with my latest findings.
From Gaming to 360 movies and applications, I worked on designing and running the production of these contents. I felt right at my place, surrounded by a team of developers, designers and filmmakers.
It makes a lot of fun pushing the boundaries of VR. I love sharing my knowledge and practices with companies investing on new technologies. If you are working on something cool and need fresh ideas, keep me in touch!